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Devlog
Object Factory v2.0 Release Promo Sale
March 26, 2026
by
Kistler Studios
1
Object Factory v2.0 – Devlog + Feedback Build 🚀 The new update is here! Version 2.0 is now live with major new systems and a first iteration of the new Factory Mode . This build is an early feedb...
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Beta V2.0
March 19, 2026
by
Kistler Studios
1
Object Factory v2.0 – Devlog Announcement A new major update for Object Factory is on the way—and you can already try it right now on the beta branch on Steam. And by the way: if you buy the game...
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Upcoming V2.0 - Factory Update
March 14, 2026
by
Kistler Studios
1
Devlog – Object Factory v2.0 (Update) A new update for Object Factory is coming soon. Version 2.0 focuses on making the factory building gameplay deeper and more rewarding without changing the core...
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Color Mixing – How it works (R, G, B logic)
December 17, 2025
by
Kistler Studios
Color Mixing – How it works (R, G, B logic) This tutorial shows you how color mixing is evaluated, as there exists multiple color systems I will show you here the exact logic used in the game. The s...
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Level 12 Tutorial
December 17, 2025
by
Kistler Studios
Level 12 seems to be a tough one and not all solutions are counted — so here’s a working solution in case your approach isn’t being counted. As mentioned in the tutorial, the goal is to use the...
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Upcoming Patch
October 04, 2025
by
Kistler Studios
1
The next Object Factory update brings a whole new layer of creativity and automation to your factory-building experience! Whether you’re optimizing production lines or experimenting with color-based...
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Design improvements
September 19, 2025
by
Kistler Studios
1
Shaping the Future: Factory Game Update Our factory-building game has taken an exciting step forward! With the latest update, we’ve introduced design improvements and captured fresh screenshots to s...
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First Version of the Factory Game
September 13, 2025
by
Kistler Studios
1
Devlog #1 – First Version of the Factory Game After several weeks of development, the first version of my factory game is finally complete. The core idea of the game is to take primitive shapes –...
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